Namibia - Business creation project
Participation
individuelle
VeriHack
VeriHack empowers African youth by teaching them to create VR games based on their history, fostering tech skills and cultural pride.
Documents
VeriHack
Décrivez votre projet en quelques mots
VeriHack empowers African youth by teaching them to create VR games based on their history, fostering tech skills and cultural pride.
01.01 Décrivez votre projet en détail
VeriHack introduces African youth to the world of VR game design, intertwining educational content with cultural storytelling. Through interactive workshops, participants learn to create immersive experiences that preserve and promote African heritage while developing essential technical skills.
01.02 Quel est le problème principal que vous essayez de résoudre ?
VeriHack seeks to tackle the skills gap in technology and innovation among African youth. Many communities lack access to modern educational opportunities in fields like VR development, hindering their ability to compete in a globalized job market. By teaching children to create VR games, we equip them with in-demand technical skills and inspire future leaders in technology from underserved communities.
01.03 Dites-nous quels sont les principaux avantages et/ou bénéfices de l'utilisation du produit/service que vous souhaitez fournir par votre projet (au moins 3).
Promotes inclusive and interactive education through VR technology. Makes learning engaging and accessible with immersive experiences. Develops critical thinking skills among students. Enhances understanding of complex historical concepts. Improves educational outcomes and retention rates.
01.04 Veuillez décrire précisément à qui s'adressera le produit/service de votre projet. Quels sont les bénéficiaires visés ?
VeriHack serves a diverse range of beneficiaries both socially and from a business perspective. Youth aged 10-18 benefit by engaging in immersive learning of African history, which fosters cultural pride and identity. University students aged 18-25 enhance critical thinking and technical skills through practical application in VR game development. Professionals in the tech industry who serve as educators facilitate knowledge transfer and community engagement, fostering mentorship and skill-sharing. Advertisers and sponsors gain opportunities to support educational initiatives and promote cultural awareness, accessing a diverse and engaged audience through sponsorship and advertising in VR games. Local communities and educational institutions benefit from innovative educational tools that improve learning outcomes and cultural understanding, potentially forming partnerships with tech firms and educational platforms to enhance access and quality of education
01.05 Quand avez-vous commencé à travailler sur votre projet ?
08/05/2023
01.06 Combien y a-t-il de propriétaires sur votre projet en plus de vous ?
3
01.07 Parmi les autres propriétaires, combien sont des femmes ?
2
01.08 Veuillez décrire le profil des autres propriétaires de votre projet (compétences, expérience, etc.).
(1) .Mindsinaction : has programs that encourage students to explore the interconnected nature of the world around them. Through hands-on projects, collaborative learning, and real-world applications, we empower learners to become curious, adaptable, and forward-thinking individuals. (2). University of Namibia : The University of Namibia (UNAM) is the largest and leading National institution of higher education in the country. Their computing departments works with the project to help with research and feasibility studies (3). Edu-Game Namibia is a game development academy specifically designed to teach and train individuals in the field of game development. As a leader in game development in the country Edu-game offers support in coaching skills training for game development and VR equipment
01.09 Si vous avez un site web, une page sur les médias sociaux (Facebook, Instagram, Linkedin...) ou une application, veuillez fournir le(s) lien(s) ici :
https://www.figma.com/design/NLMoT0Lb28SMDlcB2d3rKi/Virtual-Museum?node-id=0-1&t=TVHcYy9h0pBQz4x1-1
01.10 Quel est le secteur d'activité qui décrit le mieux votre projet ?
h) Technologies de l'information (services numériques, équipements et logiciels)
02.01.01 Mon projet contribue à l'objectif 'Pas de pauvreté'
6
02.01.02 Justification de la contribution de mon projet
VeriHack contributes to the United Nations Sustainable Development Goal (SDG) 1: No Poverty, by providing marginalized youth in Africa with valuable skills in VR game development. By equipping them with technical expertise and fostering creativity, the project enhances their potential employability and entrepreneurial opportunities in the growing digital economy. Through access to education and practical training, VeriHack empowers youth to break the cycle of poverty, offering pathways to sustainable livelihoods and economic independence. This initiative not only addresses educational disparities but also promotes inclusive growth by preparing young people to contribute meaningfully to their communities and economies.
02.02.01 Mon projet contribue à l'objectif 'Faim Zéro'
3
02.02.02 Justification de la contribution de mon projet
Non répondu02.03.01 Mon projet contribue à l'objectif 'Bonne Santé et Bien Être'
5
02.03.02 Justification de la contribution de mon projet
VeriHack indirectly contributes to SDG 3: Good Health and Well-Being by promoting educational and skill development opportunities that can positively impact overall well-being: Mental Well-being: Engaging in creative activities like VR game development can enhance cognitive abilities, creativity, and problem-solving skills, which contribute to mental well-being. Educational Outcomes: Improving access to quality education through innovative methods can lead to better health literacy and overall awareness of health issues. Community Engagement: By fostering community engagement and collaboration through educational workshops, VeriHack promotes social cohesion and support networks, which are crucial for mental and emotional health. While VeriHack's primary focus is on educational and technological empowerment, these aspects indirectly support the broader goals of promoting good health and well-being by empowering individuals with skills and knowledge.
02.04.01 Mon projet contribue à l'objectif 'Éducaiton de Qualité'
7 - Tout à fait d'accord
02.04.02 Justification de la contribution de mon projet
VeriHack significantly contributes to SDG 4: Quality Education by addressing several key aspects: Inclusive Education: The project aims to reach youth across diverse socio-economic backgrounds, providing equal access to learning opportunities in VR game development. By focusing on marginalized communities, VeriHack promotes inclusivity and reduces educational disparities. Equitable Access: By introducing innovative educational tools like VR technology, VeriHack enhances access to quality education that is engaging and relevant to the digital age. This empowers youth with skills needed for future employment and lifelong learning. Skill Development: Through practical workshops and mentorship programs, VeriHack fosters critical thinking, creativity, and technical skills among youth. These skills are essential for personal development and contribute to building a capable workforce. Promoting Lifelong Learning: By nurturing an interest in technology and creative industries from a young
02.05.01 Mon projet contribue à l'objectif 'Égalité entre les Sexes'
6
02.05.02 Justification de la contribution de mon projet
VeriHack contributes to SDG 5: Gender Equality by fostering an inclusive and supportive environment that encourages the participation and empowerment of women and girls in technology and creative industries: Equal Participation: By actively encouraging girls to participate in VR game development workshops, VeriHack challenges stereotypes and promotes equal opportunities in traditionally male-dominated fields. Skill Development: Providing technical training and mentorship to young women equips them with skills in VR technology and game development, empowering them to pursue careers in STEM (Science, Technology, Engineering, and Mathematics). Leadership Opportunities: VeriHack promotes leadership among women by showcasing female role models in technology and creative sectors, inspiring girls to envision themselves as future leaders and innovators. Community Support: Creating a supportive community through mentorship and networking opportunities enables women and girls to thrive.
02.06.01 Mon projet contribue à l'objectif 'Eau Propre et Assainissement'
1 - Pas du tout d'accord
02.06.02 Justification de la contribution de mon projet
Non répondu02.07.01 Mon projet contribue à l'objectif 'Énergie Propre et Abordable'
2
02.07.02 Justification de la contribution de mon projet
Non répondu02.08.01 Mon projet contribue à l'objectif 'Travail Décent et Croissance Économique'
7 - Tout à fait d'accord
02.08.02 Justification de la contribution de mon projet
VeriHack significantly contributes to SDG 8: Decent Work and Economic Growth through several key aspects: Skill Development: By equipping youth with technical skills in VR game development, VeriHack enhances their employability and readiness for future careers in the technology and creative industries. Entrepreneurship: The project fosters entrepreneurial spirit by encouraging participants to create their own VR games. This promotes innovation and potentially creates employment opportunities in the local digital economy. Inclusive Growth: VeriHack focuses on reaching marginalized communities, thereby reducing economic disparities and promoting inclusive economic growth. Partnerships: Collaborations with local educational institutions and tech firms strengthen the ecosystem for sustainable economic development, promoting synergies between education, industry, and employment.
02.09.01 Mon projet contribue à l'objectif 'Industrie, Innovaiton et Infrastructure'
6
02.09.02 Justification de la contribution de mon projet
VeriHack contributes to SDG 9: Industry, Innovation, and Infrastructure in the following ways: Promoting Innovation: By introducing VR technology and game development to youth, VeriHack encourages innovation in educational methods and digital content creation. Skills in Technology: Equipping participants with skills in VR game development fosters technological advancement and prepares them to contribute to the digital economy. Infrastructure Development: While indirect, promoting digital literacy and skills through workshops may support the development of digital infrastructure and connectivity in communities. Supporting Industrialization: By fostering creativity and technical expertise, VeriHack supports the growth of local industries, particularly in the technology and creative sectors.
02.10.01 Mon projet contribue à l'objectif 'Réduction des Inégalités'
5
02.10.02 Justification de la contribution de mon projet
VeriHack contributes to SDG 10: Reduced Inequalities by addressing educational disparities and fostering equal opportunities in the following ways: Access to Education: The project aims to reach marginalized youth, including those from low-income backgrounds and rural areas, thereby reducing educational inequalities by providing access to technology and skills training. Skills Development: By equipping participants with technical skills in VR game development, VeriHack enhances their potential for future employment and economic opportunities, regardless of their socio-economic status. Gender Equality: VeriHack promotes gender equality by actively encouraging girls to participate in STEM-related activities and providing mentorship opportunities, thereby challenging gender stereotypes and promoting equal access to educational resources. Community Engagement: The project fosters community cohesion by involving local stakeholders, educators, and professionals, thereby bridging gaps.
02.11.01 Mon projet contribue à l'objectif 'Villes et Communautés Durables'
5
02.11.02 Justification de la contribution de mon projet
VeriHack indirectly contributes to SDG 11: Sustainable Cities and Communities by promoting inclusive education and technological skills development among youth: Inclusive Education: By providing access to VR game development workshops, VeriHack enhances educational opportunities for youth in urban and rural communities, contributing to a more educated and skilled population. Digital Literacy: Equipping young people with digital skills prepares them to participate in the digital economy, potentially reducing urban-rural disparities in access to technology and educational resources. Community Engagement: Engaging local communities and stakeholders in educational initiatives fosters social cohesion and strengthens community resilience, contributing to safer and more inclusive urban environments.
02.12.01 Mon projet contribue à l'objectif 'Consommation et Production Responsable'
2
02.12.02 Justification de la contribution de mon projet
Non répondu02.13.01 Mon projet contribue à l'objectif 'Luttle contre les Changements Climatiques'
2
02.13.02 Justification de la contribution de mon projet
Non répondu02.14.01 Mon projet contribue à l'objectif 'Vie Sous-Marine'
2
02.14.02 Justification de la contribution de mon projet
Non répondu02.15.01 Mon projetp contribue à l'objectif 'Vie Terrestre'
2
02.15.02 Justification de la contribution de mon projet
Non répondu02.16.01 Mon projet contribue à l'objectif 'Paix, Justice et Institutions Efficaces'
5
02.16.02 Justification de la contribution de mon projet
VeriHack indirectly contributes to SDG 16: Peace, Justice, and Strong Institutions by fostering inclusive education and community engagement among youth: Inclusive Education: By providing access to VR game development workshops, VeriHack promotes skills development and creative expression among diverse youth groups, contributing to social inclusion and peaceful coexistence. Community Engagement: Engaging local communities and stakeholders in educational initiatives fosters trust, collaboration, and accountability, laying the groundwork for effective and inclusive institutions at the grassroots level. Promoting Innovation: Encouraging innovation in technology and education empowers youth to address societal challenges creatively, potentially contributing to solutions that promote justice and inclusivity within their communities.
02.17.01 Mon projet contribue à l'objectif 'Parteneriats pour la Réalisation des Objectifs'
6
02.17.02 Justification de la contribution de mon projet
VeriHack contributes to SDG 17: Partnerships for the Goals by fostering collaborations and partnerships across various sectors: Educational Partnerships: Collaborating with local educational institutions to deliver VR game development workshops enhances access to quality education and skills training. Industry Partnerships: Engaging with tech firms and creative industries fosters innovation and supports economic growth by preparing youth for future employment opportunities. Community Engagement: Partnering with local communities and stakeholders promotes inclusivity and ensures that initiatives meet local needs and priorities. Global Networks: Participating in global discussions and knowledge-sharing platforms enables VeriHack to learn from best practices and contribute to global efforts towards sustainable development.
05.01 Il existe un grand nombre de clients qui utilisent déjà un produit/service très similaire à celui que nous envisageons de créer.
4
05.02 Le produit/service que nous voulons créer représente un type de produit/service entièrement nouveau
5
05.03 Le produit/service que nous voulons créer pourrait être décrit comme une nouvelle technologie
6
05.04 Le produit/service que nous voulons créer est une amélioration d'un produit ou d'un service existant
5
05.05 Le produit/service que nous voulons créer pourrait être décrit comme une extension d'une gamme de produits ou de services
6
05.06 Le produit/service que nous voulons créer répond à une demande ou à un besoin qui n'a pas été satisfait par d'autres produits/services.
7 - Tout à fait d'accord
05.07 Le produit/service que nous voulons créer est une nouvelle version d'un ancien produit/service
3
05.08 Justification de mon projet
New Technology VeriHack uses VR technology to explore African history and culture, which is innovative in educational contexts in Africa. VR enhances engagement and learning outcomes through immersive experiences, offering a unique approach to delivering educational content that traditional methods cannot replicate. Improvement on Existing Products/Services: VeriHack stands out by focusing on African history and culture, addressing the lack of cultural diversity in existing educational games. It celebrates and preserves African heritage through interactive storytelling, providing culturally relevant and engaging educational resources. This enhances learning retention and cultural pride among learners in Namibia and broader Africa. Responds to Unsatisfied Demand/Need :VeriHack meets the demand for inclusive educational tools in Africa by offering VR experiences that immerse users in African history. It promotes cultural awareness and understanding among learners.
05.09 Qui sont vos principaux potentiels concurrents et qu'est-ce qui vous différencie d'eux ?
VeriHack's main potential competitors include other educational game developers and digital learning platforms. However, what sets VeriHack apart is its specific focus on African history and culture, which is often overlooked by existing competitors. Many educational games lack diversity and fail to address regional histories and contexts, whereas VeriHack celebrates and preserves African cultural heritage through immersive VR experiences. This unique approach not only enhances engagement and learning outcomes but also fosters cultural pride and identity among users. Moreover, VeriHack's emphasis on interactive storytelling and the use of cutting-edge VR technology offers a novel educational experience that traditional methods cannot replicate. By filling this niche, VeriHack positions itself as a leader in promoting inclusive and culturally relevant education in Namibia and broader Africa, distinguishing itself from generic educational platforms.
10.06 Menez-vous des actions au sein de votre communauté pour promouvoir le rôle des femmes entrepreneurs ?
No.
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