Ethiopia - Business creation project
Participation
individuelle
eBrana Technologies
eBrana is a dynamic team of tech enthusiasts with diverse educational backgrounds in Engineering, Agriculture, and Project management. We aim to address the issue of the inadequate education system across Africa, particularly in the technology sector.
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eBrana Technologies
Décrivez votre projet en quelques mots
eBrana is a dynamic team of tech enthusiasts with diverse educational backgrounds in Engineering, Agriculture, and Project management. We aim to address the issue of the inadequate education system across Africa, particularly in the technology sector.
01.01 Décrivez votre projet en détail
We have developed a unique solution for the education industry, revolutionizing teaching and evaluation methods. Our approach prioritizes human-centered, digital, interactive, and engaging education that is accessible at low or no cost compared to the traditional high-cost, one-way learning systems. Moreover, our platform enhances user interaction through awards and motivational incentives, making the learning experience both distinctive and highly effective. This innovation positions us as leaders in the industry, setting a new standard for quality and accessibility in education.
01.02 Quel est le problème principal que vous essayez de résoudre ?
We aim to address the fundamental issue of the inadequate education system across Africa, particularly in the technology sector. Many students are not achieving the expected level of qualification due to outdated learning experiences. We are dedicated to revolutionizing the system through advanced, updated, and human-centered learning experiences.
01.03 Dites-nous quels sont les principaux avantages et/ou bénéfices de l'utilisation du produit/service que vous souhaitez fournir par votre projet (au moins 3).
1, Our project initially helps the community through a quality education system. 2, It introduces digital technology which enables youths to compete globally. 3,By nurturing individuals and making them qualified for work, we can decrease the number of unemployability, which leads to 4, building sustainable development in a country.
01.04 Veuillez décrire précisément à qui s'adressera le produit/service de votre projet. Quels sont les bénéficiaires visés ?
Our project is specifically aimed at serving the following targeted beneficiaries: -School-Aged Students (K-12) -University and College Students -Teachers and Educators -Underprivileged and Rural Students -Youth Seeking Employment -Community Members -Parents and Guardians
01.05 Quand avez-vous commencé à travailler sur votre projet ?
14/11/2024
01.06 Combien y a-t-il de propriétaires sur votre projet en plus de vous ?
5
01.07 Parmi les autres propriétaires, combien sont des femmes ?
1
01.08 Veuillez décrire le profil des autres propriétaires de votre projet (compétences, expérience, etc.).
1. Abraham Weldeyohannes -Mechanical Engineer -2 years of experience in Project Management -1 year of experience in Learning Experience Design -1.5 years of experience in Design Engineering 2. Alem Tadesse -Mechanical Engineer -1 year of lecturing experience -2 years of experience in Project Management -1 year of experience in Learning Experience Design 3. Belyou Bekele -Mechanical Engineer -2 years of experience in Tech/Coding -1 year of coaching experience -1 year of experience in Learning Experience Design 4. Habtamu Birhanu -Mechanical Engineer -1 year of experience in Tech Management -2 years of experience in Project Management -1 year of experience in Learning Experience Design 5. Tewodros Anteneh -Construction Technology Management -1 year of experience in Learning Experience Design 6. Dagmawit Wondye -Plant Scientist -1 year of experience in Learning Experience Design -Extensive community leadership experience -Volunteer experience in the health sector
01.09 Si vous avez un site web, une page sur les médias sociaux (Facebook, Instagram, Linkedin...) ou une application, veuillez fournir le(s) lien(s) ici :
01.10 Quel est le secteur d'activité qui décrit le mieux votre projet ?
h) Technologies de l'information (services numériques, équipements et logiciels)
02.01.01 Mon projet contribue à l'objectif 'Pas de pauvreté'
7 - Tout à fait d'accord
02.01.02 Justification de la contribution de mon projet
Our learning experience programs that focus on financial literacy, entrepreneurship, and job skills empowers people to break the cycle of poverty. And also it creates simulations or games that challenge learners to manage limited resources and make tough decisions. In addition as the education we give can make people employed which can support the idea of No poverty indirectly.
02.02.01 Mon projet contribue à l'objectif 'Faim Zéro'
7 - Tout à fait d'accord
02.02.02 Justification de la contribution de mon projet
As we have been working in different agriculture sectors, we have developed interactive nutrition education programs that teach sustainable agriculture practices, food security, and healthy eating habits. That can keep the professionals aware of their work and help the agriculture sector have a lot of successful experts.
02.03.01 Mon projet contribue à l'objectif 'Bonne Santé et Bien Être'
7 - Tout à fait d'accord
02.03.02 Justification de la contribution de mon projet
Confirming that knowledge and skill are the keys to any profession, we think that designing health education programs that promote mental wellness, stress management, and disease prevention is important. Creating reality experiences that simulate real-world healthcare scenarios allows learners to practice critical thinking and decision-making. And as a Learning experience designers, we are working on it.
02.04.01 Mon projet contribue à l'objectif 'Éducaiton de Qualité'
7 - Tout à fait d'accord
02.04.02 Justification de la contribution de mon projet
Here comes one of the core values of our company. To develop personalized learning pathways and learning styles is our main target. We create interactive, engaging, and well-examined courses in different formats, i.e. Video, Audio, Story telling and Q&A on our platform; adaptive assessments that adapt to learners' progress, providing real-time feedback and support are additional features of our platform.
02.05.01 Mon projet contribue à l'objectif 'Égalité entre les Sexes'
7 - Tout à fait d'accord
02.05.02 Justification de la contribution de mon projet
We design inclusive learning experiences that promote gender awareness, sensitivity, and empowerment. We can develop role-playing scenarios that challenge learners to think critically about gender-based challenges and biases.
02.06.01 Mon projet contribue à l'objectif 'Eau Propre et Assainissement'
7 - Tout à fait d'accord
02.06.02 Justification de la contribution de mon projet
We have been doing our own research on different government sectors to find their root cause of unproductivity, and we finally concluded that the main cause was their lack of awareness of the technical skills of the experts. So that, eBrana, as learning experience designers, we develop interactive water conservation simulations that teach efficient water use practices.
02.07.01 Mon projet contribue à l'objectif 'Énergie Propre et Abordable'
7 - Tout à fait d'accord
02.07.02 Justification de la contribution de mon projet
The same thing can go with this one as with the others. We design energy-related training programs that focus on renewable energy sources, energy efficiency, and sustainable practices. We design virtual reality experiences that help society, particularly technical experts, understand how climate change affects energy systems.
02.08.01 Mon projet contribue à l'objectif 'Travail Décent et Croissance Économique'
7 - Tout à fait d'accord
02.08.02 Justification de la contribution de mon projet
This idea can be included with the first one, the "No Poverty." goal. We develop job skills training programs that focus on employability, entrepreneurship, and career development that can impact the lives of millions.
02.09.01 Mon projet contribue à l'objectif 'Industrie, Innovaiton et Infrastructure'
6
02.09.02 Justification de la contribution de mon projet
We design training programs that promote innovation, creativity, and problem-solving in industries like manufacturing, healthcare, or technology, which educates the community and motivates them to become involved in this industry.
02.10.01 Mon projet contribue à l'objectif 'Réduction des Inégalités'
7 - Tout à fait d'accord
02.10.02 Justification de la contribution de mon projet
Similarly to the "Gender equality" Goal, We can develop inclusive learning experiences that promote diversity awareness, empathy, and social cohesion as we are working on making empathy as our core value. We create role-playing scenarios that challenge learners to think critically about social justice issues and biases.
02.11.01 Mon projet contribue à l'objectif 'Villes et Communautés Durables'
6
02.11.02 Justification de la contribution de mon projet
Designing urban planning and development training programs that focus on sustainable infrastructure, green spaces, and community engagement is the most important solution we can provide. And also, creating virtual reality experiences that simulate urban planning challenges and showcase innovative solutions is critical. We develop training programs that promote disaster risk reduction and management in urban areas.
02.12.01 Mon projet contribue à l'objectif 'Consommation et Production Responsable'
7 - Tout à fait d'accord
02.12.02 Justification de la contribution de mon projet
This question goes hand to hand with the "INDUSTRY INNOVATION AND INFRASTRUCTURE" goal. We develop training programs that promote sustainable consumption patterns, reduce waste, and improve resource efficiency. Create simulations or games that challenge learners to design sustainable supply chains and manage resources. Design training programs that focus on circular economy principles and sustainable manufacturing practices.
02.13.01 Mon projet contribue à l'objectif 'Luttle contre les Changements Climatiques'
6
02.13.02 Justification de la contribution de mon projet
Develop climate change awareness training programs that educate learners about climate science, impacts, and mitigation strategies. Create virtual reality experiences that simulate climate-related disasters or extreme weather events. Design training programs that promote sustainable agriculture practices, renewable energy, and climate-resilient infrastructure.
02.14.01 Mon projet contribue à l'objectif 'Vie Sous-Marine'
6
02.14.02 Justification de la contribution de mon projet
Develop training programs that promote marine conservation, sustainable fishing practices, and coastal zone management. Create virtual labs where learners can explore oceanography, marine life, or aquatic ecosystems. Design training programs that focus on reducing plastic pollution and promoting sustainable water management.
02.15.01 Mon projetp contribue à l'objectif 'Vie Terrestre'
6
02.15.02 Justification de la contribution de mon projet
Develop training programs that promote conservation of terrestrial ecosystems, biodiversity, and wildlife habitats. Create virtual labs where learners can explore forest ecology, land use planning, or conservation biology. Design training programs that focus on sustainable agriculture practices, reforestation, and eco-tourism.
02.16.01 Mon projet contribue à l'objectif 'Paix, Justice et Institutions Efficaces'
6
02.16.02 Justification de la contribution de mon projet
Develop training programs that promote conflict resolution, negotiation skills, and peacebuilding strategies. Create role-playing scenarios that challenge learners to think critically about human rights, social justice, and global citizenship. Design training programs that focus on building strong institutions, good governance, and rule of law.
02.17.01 Mon projet contribue à l'objectif 'Parteneriats pour la Réalisation des Objectifs'
6
02.17.02 Justification de la contribution de mon projet
Develop training programs that promote international cooperation, collaboration, and global citizenship. Create virtual reality experiences that showcase international development projects or global issues. Design training programs that focus on stakeholder engagement, partnership building, and sustainable development financing.
05.01 Il existe un grand nombre de clients qui utilisent déjà un produit/service très similaire à celui que nous envisageons de créer.
3
05.02 Le produit/service que nous voulons créer représente un type de produit/service entièrement nouveau
7 - Tout à fait d'accord
05.03 Le produit/service que nous voulons créer pourrait être décrit comme une nouvelle technologie
7 - Tout à fait d'accord
05.04 Le produit/service que nous voulons créer est une amélioration d'un produit ou d'un service existant
6
05.05 Le produit/service que nous voulons créer pourrait être décrit comme une extension d'une gamme de produits ou de services
7 - Tout à fait d'accord
05.06 Le produit/service que nous voulons créer répond à une demande ou à un besoin qui n'a pas été satisfait par d'autres produits/services.
7 - Tout à fait d'accord
05.07 Le produit/service que nous voulons créer est une nouvelle version d'un ancien produit/service
7 - Tout à fait d'accord
05.08 Justification de mon projet
eBrana digital learning experience is unique because it combines advanced learning experience design with the United Nations' Sustainable Development Goals (SDGs) to create a comprehensive and interactive platform for learning. This platform will not only educate learners about the SDGs but also empower them to take action and make a positive impact in their communities. The project's innovative features include: Gamification: The platform will incorporate game-like elements, such as rewards, leaderboards, and challenges, to make learning engaging and fun. Immersive experiences: The platform will feature immersive technologies like virtual reality (VR), augmented reality (AR), and 360-degree videos to provide learners with a realistic and interactive experience. Real-world applications: The platform will focus on real-world problems and challenges, providing learners with practical skills and knowledge that can be applied in their daily lives.
05.09 Qui sont vos principaux potentiels concurrents et qu'est-ce qui vous différencie d'eux ?
Main Potential Competitors are eLearning platforms, Schools, individual tutors. What makes us stand out: Sustainability focus: Our platform is specifically designed to address the United Nations' Sustainable Development Goals (SDGs), making us a unique player in the market. Immersive experiences: Our use of virtual and augmented reality technologies, gamification, and interactive simulations sets us apart from traditional online learning platforms. Collaborative approach: Our emphasis on collaboration, community building, and real-world projects distinguishes us from competitors that focus solely on individual learning. Data-driven insights: Our platform's ability to provide data-driven insights and personalized feedback helps learners track their progress and stay motivated. Innovative business model: Our subscription-based model, which offers a flexible and affordable way for learners to access our content, is innovative in the industry.
10.06 Menez-vous des actions au sein de votre communauté pour promouvoir le rôle des femmes entrepreneurs ?
We are trying to incorporate and partner with female entrepreneurs. We have female board members and partners.
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